In the fifth episode, we meet the CEO of Bohemia Interactive Studio, Marek Španěl. In 1999 he founded the studio focused on realistic combat simulations together with his brother Ondrej and Slavomir Pavlíček. The original concept of games brought the studio not only worldwide success, but also cooperation with military forces of various countries.
BOHEMIA INTERACTIVE STUDIO
(1999 / Mníšek pod Brdy, Praha, Amsterdam, Pattaya)
Czechia’s largest game studio was founded by Marek and Ondřej Španěl, who are brothers, and Slavomír Pavlíček. It focuses on realistic combat simulations. The studio’s first game was the globally successful Operation Flashpoint (2001). This game then served as the base for the Australian Branch of Bohemia Interactive Simulations to create the tactical simulator Virtual Battlespace Systems (2002), which many countries still use for training troops (e.g., Australia, USA, Israel, Canada, etc.). Standing out from the usual portfolio of war games is the exploratory adventure game and platform for creating custom games, Ylands (2019). The most recent instalment in the Arma series, Arma Reforger (2022), introduced players to the new Enfusion game engine, and also serves as a platform for the development of the upcoming “fully-fledged” game Arma 4. The studio focuses on close and long-term collaboration with the gaming community and on finding innovative solutions in the development and release of new titles.
Web: www.bohemia.net
Facebook: BohemiaInteractive