SPACE ENGINEERS

Game image - SPACE ENGINEERS
Development Studio:
KEEN SOFTWARE HOUSE
2010 / Prague
Genre:
Simulator
Release date:
2019-02-28
Development time (years):
10
Sold copies (2023):
MILLIONS
Number of developers:
50
Languages:
16

A sandbox game (a style of game that allows the player to freely modify the game environment) about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

  • The Best Known
  • Space
  • Creativity
  • Physics

Trivia

Space Engineers is one of the largest communities on mod.io and the Space Engineers Steam Workshop includes more than 500 thousand items.

VRAGE2 engine is designed to support extremely large and fully dynamic destructible environments, including planets measuring up to 120 km in diameter and 45,238 km² large, huge spaceships and other player-built elements.


Development challenges

Creating the planets – the VRAGE2 engine has undergone a major upgrade to support large volumetric entities.


Awards (selection)

Perpetuum MOB: The Most Unusual Online Game (European countries, 2013)

Best Indie Game: Indie of the year (2015)

CEEGA, Central & Eastern European Game Awards for Technology (Poland, 2019)


Publisher

Keen Software House

Image gallery
About studio

KEEN SOFTWARE HOUSE

Founded by the Slovak programmer, developer and entrepreneur Marek Rosa, the studio specialises in computer games that combine science and creativity. The studio's first game was Miner Wars Arena (2012). Keen Software House gained worldwide recognition with Space Engineers (2019). All concepts and technologies included in their science fiction games can be explained using modern knowledge with minimal need for extrapolation. In Medieval Engineers (2020), they stick to historical accuracy. They strive to revive interest in space exploration, physics, history and the STEM fields (science, technology, engineering and mathematics).

Interview: Keen Software House

The third person invited to the video interview is Slovak programmer, developer and entrepreneur Marek Rosa, founder of Keen Software House.     KEEN SOFTWARE HOUSE (2010, Praha) Founded by the Slovak programmer, developer and entrepreneur Marek Rosa, the studio specialises in computer games that combine science and creativity. The studio’s first game was Miner […]

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