The player aims to build a prosperous settlement in a unique simulation of a feudal economy. Each family runs their own shop, owns their goods, and trades with other villagers in a free market. The player will manage the land, build houses, organize events, set taxes, and balance supply and demand while engaging in diplomacy.
The original goal was to create a medieval pub simulation based on Prison Architect.
The game turned into a feudal economy simulation after the author got interested in history. His interest inspired the game design.
Individual AI-driven simulation of the economy, free market and personal property.
Designing the logic, architecture and suitable algorithms as well as the implementation with respect to player needs and game design rules.
IndieDB: 5th place in the competition (international, 2022)
Fulqrum Publishing
The studio was founded by game developer Michal Roch. The small team consisting of passionate developers strives to create games that completely immerse the players. It also builds a community of people who love to create, share and express themselves through gaming. The studio's first game was the medieval city-building simulation Lords and Villeins (2022).
Portfolio: Lords and Villeins (2022)
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