SVOBODA 1945: LIBERATION

Game image - SVOBODA 1945: LIBERATION
Development Studio:
CHARLES GAMES
2020 / Prague
Genre:
Adventure
Release date:
2021-01-03
Development time (years):
2
Number of developers:
5
Languages:
3

The player, taking on the role of a conservationist, gets immersed in the story of Svoboda, a small town in the Czech-German border region affected by violence, and uncovers hidden secrets in an attempt to find reconciliation. There are moral dilemmas and struggle for survival awaiting the player. The game is a unique combination of historical adventure game, interactive interviews and memories of people who lived through the chaos after the Second World War and the subsequent displacement of the German population and the rise of the Communists to power.

  • Indie
  • After war
  • Moral dilemmas
  • Memories

Trivia

The game's perspective is partly based on personal experience of the main designer Vít Šisler, whose father was born in the Czech-German border region a year before the outbreak of the Second World War. Vít used to spend his holidays in his father's birthplace as a child.

The game features characters from another game Attentat 1942, so the two games are loosely connected.


Development challenges

How to approach history as sensitively as possible without sacrificing the gameplay and appeal to players.


Awards (selection)

Game Development World Championship (2021)

IndieCade Grand Jury Award: Most Significant Impact (2022)

The Game Awards: Games for Impact (USA, 2022)

BIG Festival: Best Mobile Game of the Year (Brazil, 2022)

Czech Game of the Year 2021: Czech Game of the Year (CZ, 2022)


Publisher

Charles Games

Image gallery
About studio

CHARLES GAMES

The internationally acclaimed independent game studio, a spin-off of Charles University in Prague, is famous for the historical games Attentat 1942 (2017) and Svoboda 1945: Liberation (2021). Together with the Czech NGO People in Need, they have come up with innovative ways to reflect important social issues in games, such as cyberbullying in DigiStories: Nela (2021) and climate change in Beecarbonize (2023). For Iraqi Kurdistan, the studio has created Ashti (2022), a game about water management. They are currently developing a game telling the stories of children affected by war, whether in the Balkans, Syria or Ukraine.

Interview: Charles Games

The fourth episode of the new online project of Czech Centres and Radio Prague International called Infinite Universes was dedicated to the Charles Games studio. We talked about the studio with manager of communition Ondřej Trhoň.     CHARLES GAMES    (2020/ Prague)    The internationally acclaimed independent game studio, a spin-off of Charles University in […]

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