The document by Czech Television GAME STORY presents stories of the most important Czech computer games of the last four decades, which influenced generations of fans and some managed to succeed globally.
A unique insight into the beginnings of the most successful domestic gaming visionaries, whose careers often began in a DIY-style and led many to million-dollar businesses. In each episode, the series gives an inside glimpse into the Czech gaming scene, a fascinating creative industry that generates more revenue than film and music combined. GAME STORY uses interviews and historical archives to revisit iconic developers, social context and game titles that have become legends of the gaming scene.
Gaming pioneer František Fuka programmed the first Czech games for 8-bit computers out of his own enthusiasm. With Tetris 2, he was at the birth of a domestic gaming miracle at the turn of the 80s and 90s. And who came after him?
The dream of several students and avid gamers has come true thanks to a school computer and a game remake called The Secret of Donkey Island. But it was only an enlightened publisher who made it a gaming hit.
How is it possible that in the 1990s in the Czech Republic, where hardly anyone had a computer, two gaming magazines thrived? And what did their rivalry bring to the domestic gaming scene?
A group of enthusiasts turned a small simulator into a legendary military shooter, Operation Flashpoint, which became the number one game in all markets. The Czechs won the game’s Oscar and took the world by storm.
Videogame as an art form is exemplified in the work of Jakub Dvorský, who gained recognition with point-and-click adventures influenced by classic animation. His subsequent game, Machinarium, achieved widespread acclaim on social networks and mobile platforms.
What is the story behind the creation of the most popular Czech hyper-realistic Euro Truck Simulator? And how did it pay off to take care of the gamer community?
From board role-playing games to epic computer RPGs from the Middle Ages, set in Czech meadows and groves. What coincidences played a role in a team of Czech developers’ journey to fabulous success?
A pair of friends achieved the dream of all startups. With Factorio they created the most successful Czech construction real-time strategy and they also managed to establish themselves in the competition of Minecraft on the international scene.
There is power in simplicity, but you have to find it. What had to happen to make Beat Saber VR rhythm slasher an absolute game sensation And how do you code success just with your left hand?
Games are no longer just for boys. We are at the beginning of a new era, when girls no longer just want to play, but also develop games based on their own ideas.
GAME STORY
Web: CZECH TELEVISION – GAME STORY
ORIGINAL IDEA: Marek Novák
DIRECTED BY: Štěpán FOK Vodrážka
WRITTEN BY: Štěpán FOK Vodrážka, Jan Smutný, Jan Vejnar
DIRECTOR OF PHOTOGRAPHY: Kryštof Hlůže
SOUND: Ivo Broum
EDITED BY: Tomáš Elšík, Michal Böhm
STORY EDITOR: Martin Novosad
PRODUCED BY: Marek Novák (Xova Film), Jakub Jíra (Shore Points)
LINE PRODUCER CZECH TELEVISION: Jarmila Hoznauerová
CREATIVE PRODUCER CZECH TELEVISION: Kateřina Ondřejková
PRODUCTION COMPANIES: Xova Film, Shore Points, Czech Television
SUPPORTED BY: South Moravian Film Fund
PROJECT PARTNER: Česká spořitelna
MEDIA PARTNER: Xzone
FEATURING: Marek Španěl, Daniel Vávra, Jakub Dvorský, Slavomír Pavlíček, Pavel Šebor, Ján Ilavský, Michal Kozelek, Tomáš Kovařík, František Fuka and others.